47 lines
1.4 KiB
Markdown
47 lines
1.4 KiB
Markdown
# Thoughts on the modpack and what mods fit that vision
|
|
|
|
## Key notes
|
|
|
|
Keep gameplay simple while still offering something for everyone:
|
|
|
|
- Farming x
|
|
- Bosses x
|
|
- Tech x
|
|
- Building x
|
|
- Exploration x
|
|
- Wizardry x
|
|
|
|
Balance is important: ammo and guns should be difficult to craft and find, while more relaxed systems like farming and survival play should be highly rewarding.
|
|
|
|
---
|
|
|
|
## Currently working on
|
|
|
|
## Features planned
|
|
|
|
## Personal notes
|
|
|
|
end city overhaul will be annoying because nobody mods this for neoforge for some reason atleast not on modrinth
|
|
"choosing" to keep end city structure base game :(
|
|
what is this https://modrinth.com/mod/aquamirae/gallery
|
|
finalyzing beta version this weekend??? pog poggers
|
|
first release still far away though as I need to do optimization etc etc
|
|
should upload everything from beta to modrinth so it gets approved by the time I actually want to release the modpack to community
|
|
|
|
aquamirae
|
|
cataclysm
|
|
dungeons arise
|
|
|
|
burning arena
|
|
ancient factory
|
|
soul black smith
|
|
and more should get better loot
|
|
|
|
uhhhhhhhh guns spawn now but pretty shitty
|
|
ammo spawn more ammount
|
|
guns more frequently
|
|
|
|
make ammo boxes able to be found
|
|
somehow make ammo only spawn with the right gun meaning roll for gun and ammo at the same time
|
|
make bayonets roll with compatible weapons as extra roll so no 100% guarantee with the right gun
|
|
thinking about how addon thingies spawn |