82 lines
1.9 KiB
Markdown
82 lines
1.9 KiB
Markdown
# Thoryx: Rearmed
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> Planning & modlist doc — work in progress toward an alpha release.
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---
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## Vision
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Thoryx: Rearmed is a spinoff of the original Thoryx modpack, shifting focus:
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- **Gun-focused** combat/progression (new direction, not in original Thoryx)
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- **Cozy features** — slower, comfier gameplay elements
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- **Exploration** — more emphasis on world exploration
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- Keeps **some elements from the original Thoryx** (tech-heavy Create-based pack)
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Goal: get an alpha build together to share with the community for feedback.
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---
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## Carried over from original Thoryx
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Background from the original Thoryx server, for reference while deciding what to keep:
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- Base: NeoForge 1.21.1, Create-heavy tech modpack
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- Known for deep tech progression, Create automation, Mekanism (fusion reactors etc.), Ars Nouveau
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- Known problem areas from Season 2B (worth checking early if reusing these mods):
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- NeoForge mod registration race conditions
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- Mixin conflicts: Sodium/More Culling, C2ME/pipez, Saturn
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- Shader loading failures (client + server)
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- C2ME/Saturn/Lithium/ModernFix interaction issues
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*Decide per-mod: keep, drop, or replace for Rearmed.*
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---
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## Mod List
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### Guns / Combat
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- [ ] _TBD_
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### Cozy / Life
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- [ ] _TBD_
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### Exploration
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- [ ] _TBD_
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### Tech / Automation (carried from Thoryx)
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- [ ] _TBD_
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### Performance / Utility
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- [ ] _TBD_
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### Client-side only
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- [ ] _TBD_
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---
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## Feature Ideas
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- [ ] _TBD_
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---
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## Open Questions
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- [ ] Full rebuild on NeoForge 1.21.1, or new MC/loader version?
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- [ ] Keep original Thoryx world tech systems (fusion, Ars Nouveau rituals) or trim for cozier pace?
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- [ ] Which gun mod(s) as the combat backbone?
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---
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## Alpha Checklist
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- [ ] Finalize core mod list
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- [ ] Test mod compatibility (watch for known conflict patterns above)
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- [ ] Set up server instance
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- [ ] Internal playtest
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- [ ] Community alpha invite / feedback round
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---
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*Last updated: 2026-09-03* |