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Thoryx--Rearmed/Thoryx-Rearmed.md
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2026-09-05 13:47:20 +02:00

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Thoryx: Rearmed

Planning & modlist doc — work in progress toward an alpha release.


Vision

Thoryx: Rearmed is a spinoff of the original Thoryx modpack, shifting focus:

  • Gun-focused combat/progression (new direction, not in original Thoryx)
  • Cozy features — slower, comfier gameplay elements
  • Exploration — more emphasis on world exploration
  • Keeps some elements from the original Thoryx (tech-heavy Create-based pack)

Goal: get an alpha build together to share with the community for feedback.


Carried over from original Thoryx

Background from the original Thoryx server, for reference while deciding what to keep:

  • Base: NeoForge 1.21.1, Create-heavy tech modpack
  • Known for deep tech progression, Create automation, Mekanism (fusion reactors etc.), Ars Nouveau
  • Known problem areas from Season 2B (worth checking early if reusing these mods):
    • NeoForge mod registration race conditions
    • Mixin conflicts: Sodium/More Culling, C2ME/pipez, Saturn
    • Shader loading failures (client + server)
    • C2ME/Saturn/Lithium/ModernFix interaction issues

Decide per-mod: keep, drop, or replace for Rearmed.


Mod List

Guns / Combat

  • TBD

Cozy / Life

  • TBD

Exploration

  • TBD

Tech / Automation (carried from Thoryx)

  • TBD

Performance / Utility

  • TBD

Client-side only

  • TBD

Feature Ideas

  • TBD

Open Questions

  • Full rebuild on NeoForge 1.21.1, or new MC/loader version?
  • Keep original Thoryx world tech systems (fusion, Ars Nouveau rituals) or trim for cozier pace?
  • Which gun mod(s) as the combat backbone?

Alpha Checklist

  • Finalize core mod list
  • Test mod compatibility (watch for known conflict patterns above)
  • Set up server instance
  • Internal playtest
  • Community alpha invite / feedback round

Last updated: 2026-09-03