1.9 KiB
1.9 KiB
Thoryx: Rearmed
Planning & modlist doc — work in progress toward an alpha release.
Vision
Thoryx: Rearmed is a spinoff of the original Thoryx modpack, shifting focus:
- Gun-focused combat/progression (new direction, not in original Thoryx)
- Cozy features — slower, comfier gameplay elements
- Exploration — more emphasis on world exploration
- Keeps some elements from the original Thoryx (tech-heavy Create-based pack)
Goal: get an alpha build together to share with the community for feedback.
Carried over from original Thoryx
Background from the original Thoryx server, for reference while deciding what to keep:
- Base: NeoForge 1.21.1, Create-heavy tech modpack
- Known for deep tech progression, Create automation, Mekanism (fusion reactors etc.), Ars Nouveau
- Known problem areas from Season 2B (worth checking early if reusing these mods):
- NeoForge mod registration race conditions
- Mixin conflicts: Sodium/More Culling, C2ME/pipez, Saturn
- Shader loading failures (client + server)
- C2ME/Saturn/Lithium/ModernFix interaction issues
Decide per-mod: keep, drop, or replace for Rearmed.
Mod List
Guns / Combat
- TBD
Cozy / Life
- TBD
Exploration
- TBD
Tech / Automation (carried from Thoryx)
- TBD
Performance / Utility
- TBD
Client-side only
- TBD
Feature Ideas
- TBD
Open Questions
- Full rebuild on NeoForge 1.21.1, or new MC/loader version?
- Keep original Thoryx world tech systems (fusion, Ars Nouveau rituals) or trim for cozier pace?
- Which gun mod(s) as the combat backbone?
Alpha Checklist
- Finalize core mod list
- Test mod compatibility (watch for known conflict patterns above)
- Set up server instance
- Internal playtest
- Community alpha invite / feedback round
Last updated: 2026-09-03