# Thoryx: Rearmed > Planning & modlist doc — work in progress toward an alpha release. --- ## Vision Thoryx: Rearmed is a spinoff of the original Thoryx modpack, shifting focus: - **Gun-focused** combat/progression (new direction, not in original Thoryx) - **Cozy features** — slower, comfier gameplay elements - **Exploration** — more emphasis on world exploration - Keeps **some elements from the original Thoryx** (tech-heavy Create-based pack) Goal: get an alpha build together to share with the community for feedback. --- ## Carried over from original Thoryx Background from the original Thoryx server, for reference while deciding what to keep: - Base: NeoForge 1.21.1, Create-heavy tech modpack - Known for deep tech progression, Create automation, Mekanism (fusion reactors etc.), Ars Nouveau - Known problem areas from Season 2B (worth checking early if reusing these mods): - NeoForge mod registration race conditions - Mixin conflicts: Sodium/More Culling, C2ME/pipez, Saturn - Shader loading failures (client + server) - C2ME/Saturn/Lithium/ModernFix interaction issues *Decide per-mod: keep, drop, or replace for Rearmed.* --- ## Mod List ### Guns / Combat - [ ] _TBD_ ### Cozy / Life - [ ] _TBD_ ### Exploration - [ ] _TBD_ ### Tech / Automation (carried from Thoryx) - [ ] _TBD_ ### Performance / Utility - [ ] _TBD_ ### Client-side only - [ ] _TBD_ --- ## Feature Ideas - [ ] _TBD_ --- ## Open Questions - [ ] Full rebuild on NeoForge 1.21.1, or new MC/loader version? - [ ] Keep original Thoryx world tech systems (fusion, Ars Nouveau rituals) or trim for cozier pace? - [ ] Which gun mod(s) as the combat backbone? --- ## Alpha Checklist - [ ] Finalize core mod list - [ ] Test mod compatibility (watch for known conflict patterns above) - [ ] Set up server instance - [ ] Internal playtest - [ ] Community alpha invite / feedback round --- *Last updated: 2026-09-03*