From 950698bc775885884a7e87c098294f5460ccf225 Mon Sep 17 00:00:00 2001 From: BMX Date: Thu, 3 Sep 2026 09:21:21 +0000 Subject: [PATCH] Add Thoryx-Rearmed First commit of the modlist going to work on it more in the near future --- Thoryx-Rearmed | 82 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 Thoryx-Rearmed diff --git a/Thoryx-Rearmed b/Thoryx-Rearmed new file mode 100644 index 0000000..24ee777 --- /dev/null +++ b/Thoryx-Rearmed @@ -0,0 +1,82 @@ +# Thoryx: Rearmed + +> Planning & modlist doc — work in progress toward an alpha release. + +--- + +## Vision + +Thoryx: Rearmed is a spinoff of the original Thoryx modpack, shifting focus: + +- **Gun-focused** combat/progression (new direction, not in original Thoryx) +- **Cozy features** — slower, comfier gameplay elements +- **Exploration** — more emphasis on world exploration +- Keeps **some elements from the original Thoryx** (tech-heavy Create-based pack) + +Goal: get an alpha build together to share with the community for feedback. + +--- + +## Carried over from original Thoryx + +Background from the original Thoryx server, for reference while deciding what to keep: + +- Base: NeoForge 1.21.1, Create-heavy tech modpack +- Known for deep tech progression, Create automation, Mekanism (fusion reactors etc.), Ars Nouveau +- Known problem areas from Season 2B (worth checking early if reusing these mods): + - NeoForge mod registration race conditions + - Mixin conflicts: Sodium/More Culling, C2ME/pipez, Saturn + - Shader loading failures (client + server) + - C2ME/Saturn/Lithium/ModernFix interaction issues + +*Decide per-mod: keep, drop, or replace for Rearmed.* + +--- + +## Mod List + +### Guns / Combat +- [ ] _TBD_ + +### Cozy / Life +- [ ] _TBD_ + +### Exploration +- [ ] _TBD_ + +### Tech / Automation (carried from Thoryx) +- [ ] _TBD_ + +### Performance / Utility +- [ ] _TBD_ + +### Client-side only +- [ ] _TBD_ + +--- + +## Feature Ideas + +- [ ] _TBD_ + +--- + +## Open Questions + +- [ ] Full rebuild on NeoForge 1.21.1, or new MC/loader version? +- [ ] Keep original Thoryx world tech systems (fusion, Ars Nouveau rituals) or trim for cozier pace? +- [ ] Which gun mod(s) as the combat backbone? + +--- + +## Alpha Checklist + +- [ ] Finalize core mod list +- [ ] Test mod compatibility (watch for known conflict patterns above) +- [ ] Set up server instance +- [ ] Internal playtest +- [ ] Community alpha invite / feedback round + +--- + +*Last updated: 2026-09-03* \ No newline at end of file