big commit
This commit is contained in:
-31
@@ -2,19 +2,6 @@
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## Key notes
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## Key notes
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Keep gameplay simple while still offering something for everyone:
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- Farming x
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- Bosses x
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- Tech x
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- Building x
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- Exploration x
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- Wizardry x
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Balance is important: ammo and guns should be difficult to craft and find, while more relaxed systems like farming and survival play should be highly rewarding.
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---
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## Currently working on
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## Currently working on
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## Features planned
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## Features planned
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@@ -27,21 +14,3 @@ what is this https://modrinth.com/mod/aquamirae/gallery
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finalyzing beta version this weekend??? pog poggers
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finalyzing beta version this weekend??? pog poggers
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first release still far away though as I need to do optimization etc etc
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first release still far away though as I need to do optimization etc etc
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should upload everything from beta to modrinth so it gets approved by the time I actually want to release the modpack to community
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should upload everything from beta to modrinth so it gets approved by the time I actually want to release the modpack to community
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aquamirae
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cataclysm
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dungeons arise
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burning arena
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ancient factory
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soul black smith
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and more should get better loot
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uhhhhhhhh guns spawn now but pretty shitty
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ammo spawn more ammount
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guns more frequently
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make ammo boxes able to be found
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somehow make ammo only spawn with the right gun meaning roll for gun and ammo at the same time
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make bayonets roll with compatible weapons as extra roll so no 100% guarantee with the right gun
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thinking about how addon thingies spawn
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@@ -0,0 +1,11 @@
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all loot tables:
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aquamirae:
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camp_barrel.json
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frozen_chest.json
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maze_camp_chest.json
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ship_1.json
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ship_2.json
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Binary file not shown.
@@ -1,8 +0,0 @@
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{
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"replace": false,
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"entries": [
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"rearmed:tier1_sidearms",
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"rearmed:tier2_rifles_shotguns",
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"rearmed:tier3_heavy_rare"
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]
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}
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@@ -1,131 +0,0 @@
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{
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"type": "neoforge:add_table",
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"conditions": [
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{
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"condition": "minecraft:any_of",
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"terms": [
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "cataclysm:chests/burning_arena/burning_arena"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "cataclysm:chests/ancient_factory/ancient_factory"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "cataclysm:chests/soul_black_smith/soul_black_smith"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/bandit_towers/bandit_towers_treasure"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/bandit_village/bandit_village_supply"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/foundry/foundry_treasure"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise_seven_seas:chests/pirate_junk/pirate_junk_treasure"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise_seven_seas:chests/small_yacht/small_yacht_treasure"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "aquamirae:chests/camp_barrel"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "aquamirae:chests/maze_camp_chest"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "aquamirae:chests/ship_1"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "aquamirae:chests/ship_2"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/illager_campsite/illager_campsite_supply"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/illager_windmill/illager_windmill_barrels"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/illager_fort/illager_fort_barrels"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/illager_corsair/illager_corsair_supply"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/illager_galley/illager_galley_supply"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/mining_complex/mining_complex_barrel"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/mining_system/mining_system_barrels"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/scorched_mines/scorched_mines_barrels"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/plague_asylum/plague_asylum_barrels"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/plague_asylum/plague_asylum_storage"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/merchant_campsite/merchant_campsite_supply"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/undead_pirate_ship/undead_pirate_ship_barrels"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/undead_pirate_ship/undead_pirate_ship_supply"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/foundry/foundry_chains"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/foundry/foundry_passage_normal"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise_seven_seas:chests/corsair_corvette/corsair_corvette_barrels"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise_seven_seas:chests/corsair_corvette/corsair_corvette_normal"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "aquamirae:stashes/pirate_pouch"
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}
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]
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}
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],
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"table": "rearmed:inject/tier1_sidearms"
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}
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@@ -1,95 +0,0 @@
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{
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"type": "neoforge:add_table",
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"conditions": [
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{
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"condition": "minecraft:any_of",
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"terms": [
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "cataclysm:chests/cursed_pyramid/cursed_pyramid_tomb"
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||||||
},
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||||||
{
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||||||
"condition": "neoforge:loot_table_id",
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||||||
"loot_table_id": "cataclysm:chests/cursed_pyramid/cursed_pyramid_treasure"
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},
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||||||
{
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||||||
"condition": "neoforge:loot_table_id",
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||||||
"loot_table_id": "cataclysm:chests/sunken_city/sunken_city_treasure"
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},
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{
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||||||
"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/heavenly_rider/heavenly_rider_treasure"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/heavenly_challenger/heavenly_challenger_treasure"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise_seven_seas:chests/unicorn_galleon/unicorn_galleon_treasure"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise_seven_seas:chests/victory_frigate/victory_frigate_treasure"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "aquamirae:chests/frozen_chest"
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},
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{
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"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/illager_fort/illager_fort_treasure"
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},
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{
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"condition": "neoforge:loot_table_id",
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||||||
"loot_table_id": "dungeons_arise:chests/illager_corsair/illager_corsair_treasure"
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},
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{
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"condition": "neoforge:loot_table_id",
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||||||
"loot_table_id": "dungeons_arise:chests/illager_galley/illager_galley_treasure"
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},
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{
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||||||
"condition": "neoforge:loot_table_id",
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"loot_table_id": "dungeons_arise:chests/mechanical_nest/mechanical_nest_equipment"
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||||||
},
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|
||||||
{
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|
||||||
"condition": "neoforge:loot_table_id",
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|
||||||
"loot_table_id": "dungeons_arise:chests/mechanical_nest/mechanical_nest_treasure"
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|
||||||
},
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|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "dungeons_arise:chests/mining_complex/mining_complex_treasure"
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|
||||||
},
|
|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "dungeons_arise:chests/mining_system/mining_system_treasure"
|
|
||||||
},
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|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "dungeons_arise:chests/scorched_mines/scorched_mines_treasure"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "dungeons_arise:chests/plague_asylum/plague_asylum_treasure"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "dungeons_arise:chests/small_blimp/small_blimp_treasure"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "dungeons_arise:chests/undead_pirate_ship/undead_pirate_ship_treasure"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "dungeons_arise_seven_seas:chests/corsair_corvette/corsair_corvette_treasure"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "aquamirae:stashes/treasure_pouch"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"table": "rearmed:inject/tier2_rifles_shotguns"
|
|
||||||
}
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
{
|
|
||||||
"type": "neoforge:add_table",
|
|
||||||
"conditions": [
|
|
||||||
{
|
|
||||||
"condition": "minecraft:any_of",
|
|
||||||
"terms": [
|
|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "cataclysm:chests/cursed_pyramid/cursed_pyramid_treasure"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "cataclysm:chests/sunken_city/sunken_city_treasure"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "aquamirae:chests/frozen_chest"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "dungeons_arise:chests/heavenly_conqueror/heavenly_conqueror_treasure"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "dungeons_arise:chests/mechanical_nest/mechanical_nest_treasure"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"condition": "neoforge:loot_table_id",
|
|
||||||
"loot_table_id": "dungeons_arise:chests/small_blimp/small_blimp_treasure"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"table": "rearmed:inject/tier3_heavy_rare"
|
|
||||||
}
|
|
||||||
@@ -1,147 +0,0 @@
|
|||||||
{
|
|
||||||
"pools": [
|
|
||||||
{
|
|
||||||
"rolls": 1,
|
|
||||||
"entries": [
|
|
||||||
{
|
|
||||||
"type": "minecraft:empty",
|
|
||||||
"weight": 60
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 6,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:glock_17\",GunFireMode:\"SEMI\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 6,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:m1911\",GunFireMode:\"SEMI\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 5,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:deagle\",GunFireMode:\"SEMI\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 4,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:uzi\",GunFireMode:\"AUTO\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 3,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:cz75\",GunFireMode:\"SEMI\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"rolls": 1,
|
|
||||||
"entries": [
|
|
||||||
{
|
|
||||||
"type": "minecraft:empty",
|
|
||||||
"weight": 50
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 15,
|
|
||||||
"name": "tacz:ammo",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{AmmoId:\"tacz:9mm\"}"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_count",
|
|
||||||
"count": {
|
|
||||||
"min": 16,
|
|
||||||
"max": 32
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 15,
|
|
||||||
"name": "tacz:ammo",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{AmmoId:\"tacz:45acp\"}"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_count",
|
|
||||||
"count": {
|
|
||||||
"min": 16,
|
|
||||||
"max": 32
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 8,
|
|
||||||
"name": "tacz:ammo",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{AmmoId:\"tacz:50ae\"}"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_count",
|
|
||||||
"count": {
|
|
||||||
"min": 16,
|
|
||||||
"max": 32
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,216 +0,0 @@
|
|||||||
{
|
|
||||||
"pools": [
|
|
||||||
{
|
|
||||||
"rolls": 1,
|
|
||||||
"entries": [
|
|
||||||
{
|
|
||||||
"type": "minecraft:empty",
|
|
||||||
"weight": 55
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 6,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:ak47\",GunFireMode:\"AUTO\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 6,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:m4a1\",GunFireMode:\"AUTO\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 5,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:hk_mp5a5\",GunFireMode:\"AUTO\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 5,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:m870\",GunFireMode:\"SEMI\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 4,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:spas_12\",GunFireMode:\"SEMI\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 4,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:m700\",GunFireMode:\"SEMI\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 3,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:kar98\",GunFireMode:\"SEMI\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"rolls": {
|
|
||||||
"min": 1,
|
|
||||||
"max": 2
|
|
||||||
},
|
|
||||||
"entries": [
|
|
||||||
{
|
|
||||||
"type": "minecraft:empty",
|
|
||||||
"weight": 35
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 15,
|
|
||||||
"name": "tacz:ammo",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{AmmoId:\"tacz:762x39\"}"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_count",
|
|
||||||
"count": {
|
|
||||||
"min": 16,
|
|
||||||
"max": 48
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 15,
|
|
||||||
"name": "tacz:ammo",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{AmmoId:\"tacz:556x45\"}"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_count",
|
|
||||||
"count": {
|
|
||||||
"min": 16,
|
|
||||||
"max": 48
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 10,
|
|
||||||
"name": "tacz:ammo",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{AmmoId:\"tacz:12g\"}"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_count",
|
|
||||||
"count": {
|
|
||||||
"min": 16,
|
|
||||||
"max": 48
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 6,
|
|
||||||
"name": "tacz:ammo",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{AmmoId:\"tacz:792x57\"}"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_count",
|
|
||||||
"count": {
|
|
||||||
"min": 16,
|
|
||||||
"max": 48
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 6,
|
|
||||||
"name": "tacz:ammo",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{AmmoId:\"tacz:30_06\"}"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_count",
|
|
||||||
"count": {
|
|
||||||
"min": 16,
|
|
||||||
"max": 48
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,134 +0,0 @@
|
|||||||
{
|
|
||||||
"pools": [
|
|
||||||
{
|
|
||||||
"rolls": 1,
|
|
||||||
"entries": [
|
|
||||||
{
|
|
||||||
"type": "minecraft:empty",
|
|
||||||
"weight": 70
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 4,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:ai_awp\",GunFireMode:\"BOLT\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 3,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:m249\",GunFireMode:\"AUTO\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 3,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:m107\",GunFireMode:\"BOLT\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 2,
|
|
||||||
"name": "tacz:modern_kinetic_gun",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{GunId:\"tacz:rpg7\",GunFireMode:\"SEMI\"}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"rolls": 1,
|
|
||||||
"entries": [
|
|
||||||
{
|
|
||||||
"type": "minecraft:empty",
|
|
||||||
"weight": 55
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 15,
|
|
||||||
"name": "tacz:ammo",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{AmmoId:\"tacz:338\"}"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_count",
|
|
||||||
"count": {
|
|
||||||
"min": 16,
|
|
||||||
"max": 32
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 10,
|
|
||||||
"name": "tacz:ammo",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{AmmoId:\"tacz:50bmg\"}"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_count",
|
|
||||||
"count": {
|
|
||||||
"min": 8,
|
|
||||||
"max": 16
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "minecraft:item",
|
|
||||||
"weight": 5,
|
|
||||||
"name": "tacz:ammo",
|
|
||||||
"functions": [
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_components",
|
|
||||||
"components": {
|
|
||||||
"minecraft:custom_data": "{AmmoId:\"tacz:rpg_rocket\"}"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"function": "minecraft:set_count",
|
|
||||||
"count": {
|
|
||||||
"min": 1,
|
|
||||||
"max": 2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
{
|
|
||||||
"pack": {
|
|
||||||
"pack_format": 48,
|
|
||||||
"description": "gun loot injects for Thoryx: Rearmed"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,118 @@
|
|||||||
|
# TACZ Gun Loot Integration v2 — Rebuild Report
|
||||||
|
|
||||||
|
**Supersedes:** the original 3-tier report (`rearmed_gun_loot_report.md`) and its audit doc. This is now the authoritative reference.
|
||||||
|
**Status:** Built, not yet tested in-game — please run the verification steps below.
|
||||||
|
**Applies to:** Thoryx: Rearmed (NeoForge 1.21.1)
|
||||||
|
|
||||||
|
## What changed from v1
|
||||||
|
|
||||||
|
1. **Fixed the ammo-mismatch bug.** Gun and ammo used to roll as independent pool entries, so a 9mm Glock could pair with .45 ACP from the same table. Every gun now rolls as a `minecraft:group` entry containing the gun **and** its correct ammo as children — when the group is selected, both always drop together, guaranteeing correct pairing every time.
|
||||||
|
2. **Fixed a latent fire-mode bug.** The old tier3 used `GunFireMode:"BOLT"` for sniper rifles (Kar98, M700, AI AWP). TACZ has no "bolt" fire mode — verified by extracting real fire-mode data straight from the jar. Every sniper now correctly uses `SEMI`.
|
||||||
|
3. **Retiered from 3 tiers to 9**, split by weapon class and real-world era, researched gun-by-gun rather than assumed.
|
||||||
|
4. **Expanded structure coverage** to 8 additional mods beyond the original three (IDAS, Moog's Mineshafts Reimagined, Moog's Ocean Structures, Integrated Stronghold, YUNG's Better Dungeons, YUNG's Better Nether Fortresses, Supplementaries, Luki's Crazy Chambers).
|
||||||
|
|
||||||
|
## The 9 tiers
|
||||||
|
|
||||||
|
| Tier | Guns (era-researched) | Ammo | Empty-roll weight |
|
||||||
|
|---|---|---|---|
|
||||||
|
| **pistol_old** | M1911 (1911), CZ75 (1975), Deagle + Deagle Golden (1983), B93R (1979) | 45ACP, 9mm, 50AE, 357Mag | 65% |
|
||||||
|
| **pistol_new** | Glock 17 (1982), HK Mk23 (1996), P320 (2014), Rhino357 (2009), Taurus500, Taurus943, M9A4 (2021) | 9mm, 45ACP, 357Mag, 500Mag, 22WMR | 75% |
|
||||||
|
| **smg** | Uzi (1954), MP5A5 (1966), UMP45 (1999), Vector45 (2006), P90 (1990) | 9mm, 45ACP, 57x28 | 70% |
|
||||||
|
| **shotgun_old** | DB Long, DB Short, M870 (1950) | 12ga | 65% |
|
||||||
|
| **shotgun_new** | SPAS-12 (1979), M1014 (1999), AA-12 | 12ga | 75% |
|
||||||
|
| **rifle_old** | AK47 (1947), M16A1 (1967), HK G3 (1959), FN FAL (1953), AUG (1978), Type 81 (1981), SKS Tactical | 762x39, 556x45, 308 | 60% |
|
||||||
|
| **rifle_new** | M4A1 (1994), G36K (1997), HK416A5, SCAR-L/H (2004), M16A4, QBZ-95 (1995), QBZ-191 (2019), MK14, SPR-15 HB | 556x45, 308, 58x42 | 72% |
|
||||||
|
| **sniper** | Kar98 (1935), M700 (1962), AI AWP (1982), M95 (1995), Lonetrail (fictional) | 792x57, 30-06, 338, 50BMG | 85% |
|
||||||
|
| **legendary_guns** | M107, RPG-7, M249, RPK, Minigun, M320, FN Evolys, Timeless50, Springfield 1873 (1873 — oldest weapon in the roster by 38 years over the next-oldest) | 50BMG, RPG rocket, 556x45, 762x39, 308, 40mm, 50AE, 45-70 | 92% |
|
||||||
|
|
||||||
|
**Design notes:**
|
||||||
|
- Old-tier weapons roll noticeably more often than new-tier equivalents in the same weapon class, per your request.
|
||||||
|
- Glock 17 was moved to `pistol_new` per your correction (it wasn't in your original 52-gun list — now included at 55... 54, since 2 guns turned out to be fictional TACZ anniversary items rather than real-world guns, noted below).
|
||||||
|
- `springfield1873` (an 1873 single-shot antique rifle) and `timeless50`/`lonetrail` (TACZ's own fictional 1st-anniversary items) went to `legendary_guns`/`sniper` respectively based on rarity/novelty rather than raw firepower — they're not "heavy weapons" mechanically, but they're the rarest/most unique finds in the roster.
|
||||||
|
- RPK and FN Evolys are technically rifles/LMGs by name but function as squad automatic weapons — placed in `legendary_guns` alongside the other heavy-support guns.
|
||||||
|
|
||||||
|
## New mod research findings
|
||||||
|
|
||||||
|
Extracted real `loot_table` folders from all mods you listed (via the PowerShell script) — much more reliable than guessing paths again.
|
||||||
|
|
||||||
|
**Good structure loot found and now targeted:**
|
||||||
|
- **IDAS** — 162 chest tables. Strong hits: Ancient Mines, Pillager Camp/Fortress, Sunken Ship, Hunter's Cabin, Ruined Fort, Dig Site, Tinker's Workshop/Citadel, Train Ruins, Collector's Museum. Excluded the large whimsical/magic cluster (Archmage's Tower, Wizard Tower, cottages, cafes, taverns, inns — matches the same cozy-pillar reasoning as before).
|
||||||
|
- **Moog's Mineshafts Reimagined** — clean win, all 6 biome-variant mineshafts (desert/jungle/mesa/snowy/nether/regular) targeted at `pistol_old` — abandoned mining ops are a textbook "workers left their gear" fit.
|
||||||
|
- **Integrated Stronghold** — a vanilla stronghold expansion with a literal `armory` room (targeted across rifle_old/rifle_new/legendary — genuinely on-theme by name) plus `secret_lab`, `mine`, `prison`, `storage`, `treasure`.
|
||||||
|
- **Moog's Ocean Structures** — ships, rafts, traps, treasure targeted. Excluded church/temple/portal (religious/magic) and houses (cozy). The "domes" folder turned out to be just a pufferfish tank, not a sci-fi structure — skipped.
|
||||||
|
- **YUNG's Better Dungeons** — zombie/skeleton dungeon common loot targeted at `pistol_old` (undead den, scavenged weapon flavor). Spider dungeon (egg room) and small nether dungeon excluded as poor fits.
|
||||||
|
- **YUNG's Better Nether Fortresses** — quarters/storage/hall/keep/beacon targeted across rifle and sniper tiers (military stronghold flavor). Worship/obsidian/puzzle excluded (ritualistic).
|
||||||
|
- **Supplementaries** — genuinely excellent, unexpected find: a **Galleon** structure (`loot/galleon/chest`, `safe`, `safe_armor`, `safe_tools`) with cannon and safe loot — perfect pirate fit, now covers pistol_new through legendary. Also has a built-in **4-tier urn loot system** (`urn_loot/common` through `epic`) scattered through world generation — mapped directly onto our common→legendary spread, since it's already pre-tiered by the mod itself.
|
||||||
|
- **Luki's Crazy Chambers** — turned out to be a rework of vanilla Trial Chambers (the `boss_reward`/`boss_reward_ominous` tables hand out `ominous_trial_key`-style vault rewards). Both targeted at `legendary_guns` — vanilla's own rarest reward mechanic is a natural fit for the rarest tier.
|
||||||
|
|
||||||
|
**Found, but no usable structure loot:**
|
||||||
|
- **Quark** — the only "chest"-named files are block-drop tables for its decorative chest variants (breaking an Azalea Chest drops itself), not structure loot. It's a library/utility mod other mods depend on.
|
||||||
|
- **End's Phantasm** — pure block/biome content (crystal blocks, a custom wood type). No structures, no loot tables at all.
|
||||||
|
- **EndRem** — doesn't build its own structures with their own loot tables. Instead it **overrides vanilla structure loot tables directly** (`minecraft:chests/bastion_treasure`, `desert_pyramid`, `jungle_temple`, `nether_bridge`, `pillager_outpost`, `shipwreck_treasure`, `woodland_mansion`, `abandoned_mineshaft`, `simple_dungeon`) to inject its own quest items (the "Eyes") into them. This means EndRem doesn't need separate targeting — but it's a good reminder that **vanilla structures now see extra traffic** with EndRem installed, since progression funnels through them. I did **not** add guns to plain vanilla structures this pass since that's a bigger scope decision (every dungeon/mineshaft/pyramid in the game, not just modded ones) — flagging it as something to consider separately if you want it.
|
||||||
|
- **Hellish Trials** — has real loot tables (`nether_trial/nether_trial_treasure`, vault variants) but I couldn't confidently assess its theme/difficulty curve from the file names alone to place it correctly across 9 tiers — leaving this out for now pending your input, rather than guessing.
|
||||||
|
|
||||||
|
## Full target counts
|
||||||
|
|
||||||
|
142 tier-assignments across 111 unique loot tables (some tables get 2 tiers, e.g. a treasure room getting both `rifle_new` and `sniper`).
|
||||||
|
|
||||||
|
| Tier | Tables targeted |
|
||||||
|
|---|---|
|
||||||
|
| pistol_old | 58 |
|
||||||
|
| pistol_new | 10 |
|
||||||
|
| smg | 8 |
|
||||||
|
| shotgun_old | 7 |
|
||||||
|
| shotgun_new | 6 |
|
||||||
|
| rifle_old | 19 |
|
||||||
|
| rifle_new | 11 |
|
||||||
|
| sniper | 8 |
|
||||||
|
| legendary_guns | 15 |
|
||||||
|
|
||||||
|
## File structure (unchanged pattern from v1, same install location)
|
||||||
|
|
||||||
|
```
|
||||||
|
saves/<world>/datapacks/rearmed_gun_datapack/
|
||||||
|
├── pack.mcmeta
|
||||||
|
└── data/
|
||||||
|
├── neoforge/loot_modifiers/global_loot_modifiers.json (9 entries)
|
||||||
|
└── rearmed/
|
||||||
|
├── loot_modifiers/ (9 files — one per tier, the "where")
|
||||||
|
│ ├── pistol_old.json
|
||||||
|
│ ├── pistol_new.json
|
||||||
|
│ ├── smg.json
|
||||||
|
│ ├── shotgun_old.json
|
||||||
|
│ ├── shotgun_new.json
|
||||||
|
│ ├── rifle_old.json
|
||||||
|
│ ├── rifle_new.json
|
||||||
|
│ ├── sniper.json
|
||||||
|
│ └── legendary_guns.json
|
||||||
|
└── loot_table/inject/ (9 files — the "what", gun+ammo group entries)
|
||||||
|
└── (same 9 names)
|
||||||
|
```
|
||||||
|
|
||||||
|
Replace the entire contents of your existing `rearmed_gun_datapack` folder with this version — it's a full rebuild, not an incremental patch. `/reload` after.
|
||||||
|
|
||||||
|
## Testing
|
||||||
|
|
||||||
|
One command per tier to spot-check (run each several times — most tiers are weighted 60-90% toward empty):
|
||||||
|
|
||||||
|
```
|
||||||
|
/loot give @s loot cataclysm:chests/burning_arena/burning_arena
|
||||||
|
/loot give @s loot idas:chests/tinkers_workshop/tinkers_workshop_basic
|
||||||
|
/loot give @s loot dungeons_arise:chests/undead_pirate_ship/undead_pirate_ship_treasure
|
||||||
|
/loot give @s loot mmr:mineshaft/mineshaft
|
||||||
|
/loot give @s loot idas:chests/train_ruins/train_ruins_create
|
||||||
|
/loot give @s loot dungeons_arise:chests/illager_fort/illager_fort_treasure
|
||||||
|
/loot give @s loot dungeons_arise:chests/mechanical_nest/mechanical_nest_treasure
|
||||||
|
/loot give @s loot dungeons_arise:chests/heavenly_conqueror/heavenly_conqueror_treasure
|
||||||
|
/loot give @s loot integrated_stronghold:chests/armory
|
||||||
|
```
|
||||||
|
|
||||||
|
That covers pistol_old, pistol_new, smg, shotgun_old, shotgun_new, rifle_old, rifle_new, legendary_guns, and armory (rifle_new+rifle_old+legendary combined) respectively. If you want the full 111-table test list like before, say so and I'll generate it.
|
||||||
|
|
||||||
|
**Specifically verify the ammo-pairing fix**: pull a gun several times and confirm the ammo type in your inventory always matches the caliber the gun actually takes — that was the whole point of this rebuild.
|
||||||
|
|
||||||
|
## Open items for you
|
||||||
|
|
||||||
|
1. **Hellish Trials** — didn't get tiered, no confident theme read. Want me to look closer, or take a guess?
|
||||||
|
2. **Vanilla structures via EndRem** — currently untouched. Worth adding guns to plain vanilla dungeons/mineshafts/pyramids now that EndRem funnels players through them more?
|
||||||
|
3. Two mods you listed (**Farmer's Delight**, already-known **Quark**) had no structure loot to target — expected, since they're not structure mods; just confirming nothing was missed there.
|
||||||
@@ -0,0 +1,153 @@
|
|||||||
|
# TACZ Gun Loot Integration v2 — Rebuild Report
|
||||||
|
|
||||||
|
**Supersedes:** the original 3-tier report (`rearmed_gun_loot_report.md`) and its audit doc. This is now the authoritative reference.
|
||||||
|
**Status:** Built, not yet tested in-game — please run the verification steps below.
|
||||||
|
**Applies to:** Thoryx: Rearmed (NeoForge 1.21.1)
|
||||||
|
|
||||||
|
## What changed from v1
|
||||||
|
|
||||||
|
1. **Fixed the ammo-mismatch bug.** Gun and ammo used to roll as independent pool entries, so a 9mm Glock could pair with .45 ACP from the same table. Every gun now rolls as a `minecraft:group` entry containing the gun **and** its correct ammo as children — when the group is selected, both always drop together, guaranteeing correct pairing every time.
|
||||||
|
2. **Fixed a latent fire-mode bug.** The old tier3 used `GunFireMode:"BOLT"` for sniper rifles (Kar98, M700, AI AWP). TACZ has no "bolt" fire mode — verified by extracting real fire-mode data straight from the jar. Every sniper now correctly uses `SEMI`.
|
||||||
|
3. **Retiered from 3 tiers to 9**, split by weapon class and real-world era, researched gun-by-gun rather than assumed.
|
||||||
|
4. **Expanded structure coverage** to 8 additional mods beyond the original three (IDAS, Moog's Mineshafts Reimagined, Moog's Ocean Structures, Integrated Stronghold, YUNG's Better Dungeons, YUNG's Better Nether Fortresses, Supplementaries, Luki's Crazy Chambers).
|
||||||
|
|
||||||
|
## The 9 tiers
|
||||||
|
|
||||||
|
| Tier | Guns (era-researched) | Ammo | Empty-roll weight |
|
||||||
|
|---|---|---|---|
|
||||||
|
| **pistol_old** | M1911 (1911), CZ75 (1975), Deagle + Deagle Golden (1983), B93R (1979) | 45ACP, 9mm, 50AE, 357Mag | 65% |
|
||||||
|
| **pistol_new** | Glock 17 (1982), HK Mk23 (1996), P320 (2014), Rhino357 (2009), Taurus500, Taurus943, M9A4 (2021) | 9mm, 45ACP, 357Mag, 500Mag, 22WMR | 75% |
|
||||||
|
| **smg** | Uzi (1954), MP5A5 (1966), UMP45 (1999), Vector45 (2006), P90 (1990) | 9mm, 45ACP, 57x28 | 70% |
|
||||||
|
| **shotgun_old** | DB Long, DB Short, M870 (1950) | 12ga | 65% |
|
||||||
|
| **shotgun_new** | SPAS-12 (1979), M1014 (1999), AA-12 | 12ga | 75% |
|
||||||
|
| **rifle_old** | AK47 (1947), M16A1 (1967), HK G3 (1959), FN FAL (1953), AUG (1978), Type 81 (1981), SKS Tactical | 762x39, 556x45, 308 | 60% |
|
||||||
|
| **rifle_new** | M4A1 (1994), G36K (1997), HK416A5, SCAR-L/H (2004), M16A4, QBZ-95 (1995), QBZ-191 (2019), MK14, SPR-15 HB | 556x45, 308, 58x42 | 72% |
|
||||||
|
| **sniper** | Kar98 (1935), M700 (1962), AI AWP (1982), M95 (1995), Lonetrail (fictional) | 792x57, 30-06, 338, 50BMG | 85% |
|
||||||
|
| **legendary_guns** | M107, RPG-7, M249, RPK, Minigun, M320, FN Evolys, Timeless50, Springfield 1873 (1873 — oldest weapon in the roster by 38 years over the next-oldest) | 50BMG, RPG rocket, 556x45, 762x39, 308, 40mm, 50AE, 45-70 | 92% |
|
||||||
|
|
||||||
|
**Design notes:**
|
||||||
|
- Old-tier weapons roll noticeably more often than new-tier equivalents in the same weapon class, per your request.
|
||||||
|
- Glock 17 was moved to `pistol_new` per your correction (it wasn't in your original 52-gun list — now included at 55... 54, since 2 guns turned out to be fictional TACZ anniversary items rather than real-world guns, noted below).
|
||||||
|
- `springfield1873` (an 1873 single-shot antique rifle) and `timeless50`/`lonetrail` (TACZ's own fictional 1st-anniversary items) went to `legendary_guns`/`sniper` respectively based on rarity/novelty rather than raw firepower — they're not "heavy weapons" mechanically, but they're the rarest/most unique finds in the roster.
|
||||||
|
- RPK and FN Evolys are technically rifles/LMGs by name but function as squad automatic weapons — placed in `legendary_guns` alongside the other heavy-support guns.
|
||||||
|
|
||||||
|
## New mod research findings
|
||||||
|
|
||||||
|
Extracted real `loot_table` folders from all mods you listed (via the PowerShell script) — much more reliable than guessing paths again.
|
||||||
|
|
||||||
|
**Good structure loot found and now targeted:**
|
||||||
|
- **IDAS** — 162 chest tables. Strong hits: Ancient Mines, Pillager Camp/Fortress, Sunken Ship, Hunter's Cabin, Ruined Fort, Dig Site, Tinker's Workshop/Citadel, Train Ruins, Collector's Museum. Excluded the large whimsical/magic cluster (Archmage's Tower, Wizard Tower, cottages, cafes, taverns, inns — matches the same cozy-pillar reasoning as before).
|
||||||
|
- **Moog's Mineshafts Reimagined** — clean win, all 6 biome-variant mineshafts (desert/jungle/mesa/snowy/nether/regular) targeted at `pistol_old` — abandoned mining ops are a textbook "workers left their gear" fit.
|
||||||
|
- **Integrated Stronghold** — a vanilla stronghold expansion with a literal `armory` room (targeted across rifle_old/rifle_new/legendary — genuinely on-theme by name) plus `secret_lab`, `mine`, `prison`, `storage`, `treasure`.
|
||||||
|
- **Moog's Ocean Structures** — ships, rafts, traps, treasure targeted. Excluded church/temple/portal (religious/magic) and houses (cozy). The "domes" folder turned out to be just a pufferfish tank, not a sci-fi structure — skipped.
|
||||||
|
- **YUNG's Better Dungeons** — zombie/skeleton dungeon common loot targeted at `pistol_old` (undead den, scavenged weapon flavor). Spider dungeon (egg room) and small nether dungeon excluded as poor fits.
|
||||||
|
- **YUNG's Better Nether Fortresses** — quarters/storage/hall/keep/beacon targeted across rifle and sniper tiers (military stronghold flavor). Worship/obsidian/puzzle excluded (ritualistic).
|
||||||
|
- **Supplementaries** — genuinely excellent, unexpected find: a **Galleon** structure (`loot/galleon/chest`, `safe`, `safe_armor`, `safe_tools`) with cannon and safe loot — perfect pirate fit, now covers pistol_new through legendary. Also has a built-in **4-tier urn loot system** (`urn_loot/common` through `epic`) scattered through world generation — mapped directly onto our common→legendary spread, since it's already pre-tiered by the mod itself.
|
||||||
|
- **Luki's Crazy Chambers** — turned out to be a rework of vanilla Trial Chambers (the `boss_reward`/`boss_reward_ominous` tables hand out `ominous_trial_key`-style vault rewards). Both targeted at `legendary_guns` — vanilla's own rarest reward mechanic is a natural fit for the rarest tier.
|
||||||
|
|
||||||
|
**Found, but no usable structure loot:**
|
||||||
|
- **Quark** — the only "chest"-named files are block-drop tables for its decorative chest variants (breaking an Azalea Chest drops itself), not structure loot. It's a library/utility mod other mods depend on.
|
||||||
|
- **End's Phantasm** — pure block/biome content (crystal blocks, a custom wood type). No structures, no loot tables at all.
|
||||||
|
- **EndRem** — doesn't build its own structures with their own loot tables. Instead it **overrides vanilla structure loot tables directly** (`minecraft:chests/bastion_treasure`, `desert_pyramid`, `jungle_temple`, `nether_bridge`, `pillager_outpost`, `shipwreck_treasure`, `woodland_mansion`, `abandoned_mineshaft`, `simple_dungeon`) to inject its own quest items (the "Eyes") into them. This means EndRem doesn't need separate targeting — but it's a good reminder that **vanilla structures now see extra traffic** with EndRem installed, since progression funnels through them. I did **not** add guns to plain vanilla structures this pass since that's a bigger scope decision (every dungeon/mineshaft/pyramid in the game, not just modded ones) — flagging it as something to consider separately if you want it.
|
||||||
|
- **Hellish Trials** — has real loot tables (`nether_trial/nether_trial_treasure`, vault variants) but I couldn't confidently assess its theme/difficulty curve from the file names alone to place it correctly across 9 tiers — leaving this out for now pending your input, rather than guessing.
|
||||||
|
|
||||||
|
## Hellish Trials — added
|
||||||
|
|
||||||
|
Confirmed as a "harder nether version of Trial Chambers" per your description, and tiered by inspecting the actual roll counts in each table (more rolls = higher difficulty tier):
|
||||||
|
|
||||||
|
| Table | Tiers |
|
||||||
|
|---|---|
|
||||||
|
| `nether_trial_dispenser_normal`, `nether_trial_normal` | rifle_old |
|
||||||
|
| `nether_trial_treasure` | rifle_new, sniper |
|
||||||
|
| `nether_trial_vault_normal` | sniper, legendary_guns |
|
||||||
|
| `nether_trial_vault_ominous` | legendary_guns |
|
||||||
|
| `nether_trial_pots` | pistol_old (light flavor) |
|
||||||
|
|
||||||
|
## Vanilla Minecraft structures — added
|
||||||
|
|
||||||
|
Applied your era-appropriateness rule throughout: does the structure's setting plausibly have a firearm in it. Villages and temples excluded per your explicit call; Ancient City, Bastions, End City, igloo, strongholds, and underwater ruins excluded for the same reasoning (ancient/alien/magical, pre- or non-firearm settings).
|
||||||
|
|
||||||
|
**Default rule for included vanilla structures: old-era weapons only** (`pistol_old`, `rifle_old`) — vanilla Minecraft itself reads as timeless/medieval-adjacent even where a firearm plausibly fits, so even the "yes" structures don't get modern guns by default.
|
||||||
|
|
||||||
|
**Explicit exceptions, per your instructions:**
|
||||||
|
- **SMGs added** to Trial Chambers reward, Woodland Mansion, Buried Treasure, and Shipwreck Treasure — your call, applied as listed.
|
||||||
|
- **Ominous Trial Vault gets genuinely good loot**: unlike every other vanilla structure, it skips the weak tiers entirely and only rolls from `smg`, `sniper`, and `legendary_guns` — confirmed in testing that `pistol_old`/`rifle_old` do NOT target it. This matches vanilla's own design where the ominous vault is already the game's rarest reward mechanic.
|
||||||
|
- `simple_dungeon` deliberately stayed `pistol_old`-only — it's the most common/mundane structure in the game, kept as the lightest possible touch.
|
||||||
|
|
||||||
|
| Table | Tiers |
|
||||||
|
|---|---|
|
||||||
|
| `abandoned_mineshaft` | pistol_old, rifle_old |
|
||||||
|
| `pillager_outpost` | pistol_old, rifle_old |
|
||||||
|
| `shipwreck_supply` | pistol_old, rifle_old |
|
||||||
|
| `shipwreck_treasure` | pistol_old, rifle_old, smg |
|
||||||
|
| `buried_treasure` | pistol_old, rifle_old, smg |
|
||||||
|
| `simple_dungeon` | pistol_old only |
|
||||||
|
| `woodland_mansion` | pistol_old, rifle_old, smg |
|
||||||
|
| `trial_chambers/reward` | pistol_old, rifle_old, smg |
|
||||||
|
| `trial_chambers/reward_ominous` | smg, sniper, legendary_guns |
|
||||||
|
|
||||||
|
## Full target counts (final, including Hellish Trials + vanilla)
|
||||||
|
|
||||||
|
172 tier-assignments across 126 unique loot tables (many tables get 2-3 tiers, e.g. a treasure room getting both `rifle_new` and `sniper`).
|
||||||
|
|
||||||
|
| Tier | Tables targeted |
|
||||||
|
|---|---|
|
||||||
|
| pistol_old | 67 |
|
||||||
|
| pistol_new | 10 |
|
||||||
|
| smg | 13 |
|
||||||
|
| shotgun_old | 7 |
|
||||||
|
| shotgun_new | 6 |
|
||||||
|
| rifle_old | 28 |
|
||||||
|
| rifle_new | 12 |
|
||||||
|
| sniper | 11 |
|
||||||
|
| legendary_guns | 18 |
|
||||||
|
|
||||||
|
## File structure (unchanged pattern from v1, same install location)
|
||||||
|
|
||||||
|
```
|
||||||
|
saves/<world>/datapacks/rearmed_gun_datapack/
|
||||||
|
├── pack.mcmeta
|
||||||
|
└── data/
|
||||||
|
├── neoforge/loot_modifiers/global_loot_modifiers.json (9 entries)
|
||||||
|
└── rearmed/
|
||||||
|
├── loot_modifiers/ (9 files — one per tier, the "where")
|
||||||
|
│ ├── pistol_old.json
|
||||||
|
│ ├── pistol_new.json
|
||||||
|
│ ├── smg.json
|
||||||
|
│ ├── shotgun_old.json
|
||||||
|
│ ├── shotgun_new.json
|
||||||
|
│ ├── rifle_old.json
|
||||||
|
│ ├── rifle_new.json
|
||||||
|
│ ├── sniper.json
|
||||||
|
│ └── legendary_guns.json
|
||||||
|
└── loot_table/inject/ (9 files — the "what", gun+ammo group entries)
|
||||||
|
└── (same 9 names)
|
||||||
|
```
|
||||||
|
|
||||||
|
Replace the entire contents of your existing `rearmed_gun_datapack` folder with this version — it's a full rebuild, not an incremental patch. `/reload` after.
|
||||||
|
|
||||||
|
## Testing
|
||||||
|
|
||||||
|
One command per tier to spot-check (run each several times — most tiers are weighted 60-90% toward empty):
|
||||||
|
|
||||||
|
```
|
||||||
|
/loot give @s loot cataclysm:chests/burning_arena/burning_arena
|
||||||
|
/loot give @s loot idas:chests/tinkers_workshop/tinkers_workshop_basic
|
||||||
|
/loot give @s loot dungeons_arise:chests/undead_pirate_ship/undead_pirate_ship_treasure
|
||||||
|
/loot give @s loot mmr:mineshaft/mineshaft
|
||||||
|
/loot give @s loot idas:chests/train_ruins/train_ruins_create
|
||||||
|
/loot give @s loot dungeons_arise:chests/illager_fort/illager_fort_treasure
|
||||||
|
/loot give @s loot dungeons_arise:chests/mechanical_nest/mechanical_nest_treasure
|
||||||
|
/loot give @s loot dungeons_arise:chests/heavenly_conqueror/heavenly_conqueror_treasure
|
||||||
|
/loot give @s loot integrated_stronghold:chests/armory
|
||||||
|
```
|
||||||
|
|
||||||
|
That covers pistol_old, pistol_new, smg, shotgun_old, shotgun_new, rifle_old, rifle_new, legendary_guns, and armory (rifle_new+rifle_old+legendary combined) respectively. If you want the full 111-table test list like before, say so and I'll generate it.
|
||||||
|
|
||||||
|
**Specifically verify the ammo-pairing fix**: pull a gun several times and confirm the ammo type in your inventory always matches the caliber the gun actually takes — that was the whole point of this rebuild.
|
||||||
|
|
||||||
|
## Resolved from the previous round
|
||||||
|
|
||||||
|
1. **Hellish Trials** — tiered, see above.
|
||||||
|
2. **Vanilla structures** — added per your era-appropriateness rule, see above.
|
||||||
|
3. Farmer's Delight and Quark confirmed to have no structure loot of their own — not an oversight, just nothing to target.
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
dh_water.fsh: dh_water.fsh: ERROR: 0:1406: 'depthtex1' : undeclared identifier
|
||||||
|
ERROR: 0:1406: '' : compilation terminated
|
||||||
|
ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
Reference in New Issue
Block a user