diff --git a/Thoughts.md b/Thoughts.md index c248b6e..6437f2f 100644 --- a/Thoughts.md +++ b/Thoughts.md @@ -1,88 +1,20 @@ # Thoughts on the modpack and what mods fit that vision -## Core gameplay direction - -- Slow but approachable -- Building-focused -- Exploration-driven -- Large biomes and dramatic cliffs -- Tech progression is optional -- A no-tech path remains viable -- Magic should feel distinct from Ars - -## Terrain goals - -- Large cliffs and vast biomes -- One slightly elevated island keeps the player base close together -- Large rivers and open travel routes - -## Tech direction - -- Keep the tech side simple and flexible -- RF-based systems are a good baseline -- Mekanism generators -- Simplified TFMG -- Diesel generators phased out -- Keep CC: Tweaked -- Keep Create - -## Magic direction - -- Iron's Spells 'n Spellbooks -- Easy world-shaping magic tools -- A magic loop that complements exploration instead of taking over - -## Exploration goals - -- Vibrant journeys with other mods in the world -- Village overhaul -- Bunkers for gun acquisition, while military guns stay uncraftable -- Many new bosses and major encounters -- A plane/travel mod like Man of Many Planes -- Nether stays dangerous and active, with Hellish Trials added -- End remains barren and simple at first, but hides complex structures deeper in - ---- - ## Key notes Keep gameplay simple while still offering something for everyone: -- Farming -- Bosses -- Tech -- Building -- Exploration -- Wizardry +- Farming x +- Bosses x +- Tech x +- Building x +- Exploration x +- Wizardry x Balance is important: ammo and guns should be difficult to craft and find, while more relaxed systems like farming and survival play should be highly rewarding. --- -# Mods that make this possible - -## Gameplay - -- Serene Seasons and a greenhouse-style mod -- Enhanced AI -- Dungeon and structure mods such as L'Ender's Cataclysm, End's Phantasm, Man of Many Planes, Hellish Trials, and other small structural additions -- Nether: Atmospheric Nether -- End: End's Phantasm + Nullscape -- Overworld: Lithosphere + C2ME, with notick disabled and Lithosphere cliffs adjusted to be steeper -- A small tech lineup: Mekanism, TFMG, CC: Tweaked, Create -- Keep these mods optional rather than forcing them onto everyone -- Iron's Spells 'n Spellbooks + Cataclysm spellbooks + GTBC's addons - ---- - -## Final note - -Many magic mods also expand exploration and progression, which makes magic more central than it first seemed. That is fine; it strengthens the pack's identity and fits the overall direction well. - -I will keep building on this as I refine the balance between magic, tech, and exploration. - ---- - ## Currently working on ## Features planned