# Thoryx: Rearmed

> Planning & modlist doc — work in progress toward an alpha release.

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## Vision

Thoryx: Rearmed is a spinoff of the original Thoryx modpack, shifting focus:

- **Gun-focused** combat/progression (new direction, not in original Thoryx)
- **Cozy features** — slower, comfier gameplay elements
- **Exploration** — more emphasis on world exploration
- Keeps **some elements from the original Thoryx** (tech-heavy Create-based pack)

Goal: get an alpha build together to share with the community for feedback.

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## Carried over from original Thoryx

Background from the original Thoryx server, for reference while deciding what to keep:

- Base: NeoForge 1.21.1, Create-heavy tech modpack
- Known for deep tech progression, Create automation, Mekanism (fusion reactors etc.), Ars Nouveau
- Known problem areas from Season 2B (worth checking early if reusing these mods):
  - NeoForge mod registration race conditions
  - Mixin conflicts: Sodium/More Culling, C2ME/pipez, Saturn
  - Shader loading failures (client + server)
  - C2ME/Saturn/Lithium/ModernFix interaction issues

*Decide per-mod: keep, drop, or replace for Rearmed.*

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## Mod List

### Guns / Combat
- [ ] _TBD_

### Cozy / Life
- [ ] _TBD_

### Exploration
- [ ] _TBD_

### Tech / Automation (carried from Thoryx)
- [ ] _TBD_

### Performance / Utility
- [ ] _TBD_

### Client-side only
- [ ] _TBD_

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## Feature Ideas

- [ ] _TBD_

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## Open Questions

- [ ] Full rebuild on NeoForge 1.21.1, or new MC/loader version?
- [ ] Keep original Thoryx world tech systems (fusion, Ars Nouveau rituals) or trim for cozier pace?
- [ ] Which gun mod(s) as the combat backbone?

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## Alpha Checklist

- [ ] Finalize core mod list
- [ ] Test mod compatibility (watch for known conflict patterns above)
- [ ] Set up server instance
- [ ] Internal playtest
- [ ] Community alpha invite / feedback round

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*Last updated: 2026-09-03*